In-game year: 480
missing synopsis, inferred from memory and other entries
Summary
The campaign opens in the Uther Period, with several young squires serving the household knights of Count Roderick of Salisbury. After introductions, discussion of traits/passions/backgrounds, and a review of the chain of command and squirely duties, the squires ride out with their knights on patrol along the King’s Road near Woodhouse—unaware their training will soon be tested by dangers beyond simple banditry.
Cast
- Gregory — Robert’s character; massive Saxon squire (strength, pride, reckless courage)
- Millicent — Jessica’s character; determined, honorable squire (valor, tradition)
- Drustin — Kevin’s character; energetic, eager young warrior
- Assterius — Patrick’s character; thoughtful, pragmatic, cautious but skilled
- Liam — Steve’s character; prudent, dutiful, logistics-minded
- Count Roderick of Salisbury — liege lord
Scene / Beat Log
- Introduce squires and defining qualities
- GM frames the setting: Britain in the Uther Period; threats include Saxons, Irish raiders, and darker wild horrors
- Review traits, passions, family backgrounds
- Review chain of command (Count → court officers → household knights)
- Review squire duties (gear, horses, fighting alongside, learning knighthood)
- Patrol begins along the King’s Road near Woodhouse
Consequences & New Facts
- The PCs are squires in Salisbury under Count Roderick’s authority
- Early foreshadowing: threats beyond banditry are coming
Timeline entries to add
- (480) — A group of young squires of Salisbury are assembled and ride patrol near Woodhouse. (Source: Session 000 - The Young Squires of Salisbury)