In-game year: 480

missing synopsis, inferred from memory and other entries

Summary

The campaign opens in the Uther Period, with several young squires serving the household knights of Count Roderick of Salisbury. After introductions, discussion of traits/passions/backgrounds, and a review of the chain of command and squirely duties, the squires ride out with their knights on patrol along the King’s Road near Woodhouse—unaware their training will soon be tested by dangers beyond simple banditry.

Cast

  • Gregory — Robert’s character; massive Saxon squire (strength, pride, reckless courage)
  • Millicent — Jessica’s character; determined, honorable squire (valor, tradition)
  • Drustin — Kevin’s character; energetic, eager young warrior
  • Assterius — Patrick’s character; thoughtful, pragmatic, cautious but skilled
  • Liam — Steve’s character; prudent, dutiful, logistics-minded
  • Count Roderick of Salisbury — liege lord

Scene / Beat Log

  • Introduce squires and defining qualities
  • GM frames the setting: Britain in the Uther Period; threats include Saxons, Irish raiders, and darker wild horrors
  • Review traits, passions, family backgrounds
  • Review chain of command (Count → court officers → household knights)
  • Review squire duties (gear, horses, fighting alongside, learning knighthood)
  • Patrol begins along the King’s Road near Woodhouse

Consequences & New Facts

  • The PCs are squires in Salisbury under Count Roderick’s authority
  • Early foreshadowing: threats beyond banditry are coming

Timeline entries to add


Next: Session 001 - Wolves Are About