Curated index of locations and groups seen so far. Items include short blurbs and the session numbers they matter in.

Salisbury core (county + immediate neighbors)

  • Salisbury — County ruled by Count Roderick of Salisbury during the Uther Period. (S0, S3, S5, S6, S13)
  • Woodhouse — A location near the King’s Road in Salisbury; the patrol route mentioned in Session 0. (S0, S1, S2, S12)
  • King’s Road — A major road in/through Salisbury; the PCs join a patrol along it near Woodhouse. (S0, S1, S2)
  • Yarnbrook — Drustin’s Salisbury manor; lead-roofed hall, deer park, pagan barrow, and severe famine hardship. (S29)
  • Heywood — Millicent’s Salisbury manor; horse herd, lush forest, and an inherited torture chamber she wants dismantled. (S29)
  • Bratton — Assterius’s Salisbury manor; irrigation ditches and an oak grove known for excellent pigs. (S29)
  • Edington — Liam’s Salisbury manor; extra peasants, an abbey, a leprosarium, and an eternal spring. (S29)
  • Coulston — Sir Geraint’s Salisbury manor; Greek water-nymph mosaics, honey/beeswax, ornamental gardens, and cleared wastes. (S29)
  • Vagon — A settlement with a castellan and manned walls; warned of danger on the roads (“Wolves are about.”). (S1, S2, S12)
  • Unknown name - Burning Village — Burned village on the road to Vagon; no people found. (S1, S2)
  • Forest of Gloom — Forest with hillmen camp; ogre signs; site of early tragedy. (S2)

Winchbank / Silchester political arc

Sarum / Logres war track

  • Sarum — Major Salisbury stronghold; siege, musters, and major feasts pivot here repeatedly. (S6, S7, S9, S10, S14, S15)
  • Downton — Battle + holy-site area (Shield of St. Crispin + wyvern crisis); later used to reclaim the shield before facing the Roman mine dragon. (S6, S7, S23)
  • Clausentum — Locals report the High King’s army crossing nearby. (S6)
  • River Test — River crossed by the High King’s army. (S6)
  • Figsbury — Road point where Irish + ogre sighting occurs (Noah’s death). (S5)

Northern campaign (York / Lincoln / Lindsey)

Jagent / Exeter / northern crown quest

  • Jagent — Pictish-dominated border county where Uther musters before marching on Exeter. (S33)
  • Lindinis — Also called Ilchester; county seat of Jagent and site of the tower holding the Daughter of the Earl of Jagent. (S33)
  • Exeter — Cornish stronghold besieged by Uther; the surrounding town was deliberately emptied before his army arrived. (S33)
  • Galvoie — Minor Cambrian kingdom in the Severn Valley, increasingly isolated by expanding enchanted forests. (S33)
  • Castle of Salt — Also called Worcester; royal seat of King Nym where Brother Nerovens joins the quest. (S33)
  • Loch Lomond — Likely elm-shaded lake from Dubricus’ vision; reached in Session 036, where the questers find silver scales and the Loch Lomond Fountain. (S33, S36)
  • Loch Lomond Fountain — Supernatural fountain/altar site tied to visions, Love-Sun Water, and the quest for the crown/Grail. (S36)
  • Stafford — Village/keep devastated by Giant Erge while its warriors are away answering Uther’s call. (S33)
  • Carohaise — Settlement also attacked by Giant Erge; spelling may need later reconciliation with Carohaig. (S33)
  • Appleby — Northern waypoint on the crown/Grail quest; raided by Gore and Malahaut, then fed after the questers kill the Auroch of Appleby. (S34, S35)

Cornwall crisis

  • Tintagel — Cornish sea-cliff stronghold now under Uther’s siege after the Cornish sally is forced back. (S34, S35)
  • Cornwall — Western duchy of Duke Erof of Cornwall and Ygraine; target of Uther’s 489 invasion call after the White Tower scandal, reconciled by spring 490, then invaded again as Uther besieges Exeter for Ygraine. (S28, S29, S30, S32, S33)

Bedegraine crisis / succession fracture

Wells → Glastonbury underworld corridor

Bristol / Downton relic route

Summerland / treaty arc

  • Summerland — Targeted by Uther for invasion (later peace treaty episode). (S9)
  • Dunkerton — Burned village; giant slaughter of Caradoc’s conroi. (S12)
  • Shepton — Origin claimed by the 13 children. (S12)
  • Tisbury — Healers’ village; Drustin’s home. (S12)
  • Somerset — Cadwy made Count of Somerset in treaty. (S12)

Wilderspool thread

  • Wilderspool — Sacred well region east of York; hanging knights + hag clearing; serpent-marked surgeons. (S16, S17)
  • Serpent Lodge — Wilderspool healers’ guild revealed as serpent-things; destroyed in Session 18. (S18)
  • Wilderspool - True Well (Qui non dat quod habet) — the ancient inscriptioned well / bargain site; offerings made in Session 19. (S19)
  • Wyrd Pool — Taboo-ridden sacred pool in the hills northwest of Wilderspool; serpent rite site; taboo kills horses. (S17)
  • City of the Legions — southern city with chirurgeons; wintering after the Serpent Lodge battle; Madoc saved here. (S18)

Notable items / relics / symbols


Factions / Courts / Groups (by theme)

Salisbury-aligned

Irish / western threats

Saxons / north

Courts / holdings / political units

Supernatural / covert

Eastern enemies

  • Thuringi — Enemies said to serve Hunnic overlords (Ælflaed’s account). (S16)

Continental campaign / Franks

Background / wider-world lore backfill

  • Abbey of Glastonbury — religious site tied to the Glastonbury/Wells mythic geography.
  • Bourton — referenced campaign location; keep indexed for travel/political continuity.
  • Holy Grail — major Christian relic discovered by Liam beneath the altar in the House of Constantine.
  • Huns — wider-world people/threat referenced in lore context.
  • Kineton — referenced campaign location; keep indexed for travel/political continuity.
  • Saxons of Berroc — Saxon group/polity referenced in the campaign’s Saxon politics.
  • Spear of Longinus — major Christian relic; background mythic object.
  • True Cross (relic) — major Christian relic; background mythic object.

Additional indexed lore / creatures / items backfill

Offices / Titles (referenced in sessions)