Curated index of locations and groups seen so far. Items include short blurbs and the session numbers they matter in.
Salisbury core (county + immediate neighbors)
- Salisbury — County ruled by Count Roderick of Salisbury during the Uther Period. (S0, S3, S5, S6, S13)
- Woodhouse — A location near the King’s Road in Salisbury; the patrol route mentioned in Session 0. (S0, S1, S2, S12)
- King’s Road — A major road in/through Salisbury; the PCs join a patrol along it near Woodhouse. (S0, S1, S2)
- Yarnbrook — Drustin’s Salisbury manor; lead-roofed hall, deer park, pagan barrow, and severe famine hardship. (S29)
- Heywood — Millicent’s Salisbury manor; horse herd, lush forest, and an inherited torture chamber she wants dismantled. (S29)
- Bratton — Assterius’s Salisbury manor; irrigation ditches and an oak grove known for excellent pigs. (S29)
- Edington — Liam’s Salisbury manor; extra peasants, an abbey, a leprosarium, and an eternal spring. (S29)
- Coulston — Sir Geraint’s Salisbury manor; Greek water-nymph mosaics, honey/beeswax, ornamental gardens, and cleared wastes. (S29)
- Vagon — A settlement with a castellan and manned walls; warned of danger on the roads (“Wolves are about.”). (S1, S2, S12)
- Unknown name - Burning Village — Burned village on the road to Vagon; no people found. (S1, S2)
- Forest of Gloom — Forest with hillmen camp; ogre signs; site of early tragedy. (S2)
Winchbank / Silchester political arc
- Winchbank — Barony of the Baron and Lady Ellen of Winchbank. (S3, S4, S5)
- Winchbank Castle — Fully staffed seat of Winchbank. (S4, S5)
- Silchester — Major fortress/polity; suspicious emptiness. (S3)
- Silchester Castle — Nearly empty due to levy; white-cloaked mystery. (S3)
- Levcomagus — Estate in Silchester; Sir Blaine’s stewardship. (S3)
- Hampshire — Region where Saxon activity draws Silchester levies south. (S3)
- Purdue Forest — Forest ambush route (Saxon attack; later false-flag raids). (S3, S13)
Sarum / Logres war track
- Sarum — Major Salisbury stronghold; siege, musters, and major feasts pivot here repeatedly. (S6, S7, S9, S10, S14, S15)
- Downton — Battle + holy-site area (Shield of St. Crispin + wyvern crisis); later used to reclaim the shield before facing the Roman mine dragon. (S6, S7, S23)
- Clausentum — Locals report the High King’s army crossing nearby. (S6)
- River Test — River crossed by the High King’s army. (S6)
- Figsbury — Road point where Irish + ogre sighting occurs (Noah’s death). (S5)
Northern campaign (York / Lincoln / Lindsey)
- Oxford — Muster point where the company meets masked, mad Sir Madoc before riding to the March. (S29)
- Londinium — Base of the High King’s household knights. (S8, S13)
- White Tower — Londinium tower where Ellen is held/quartered; site of Uther’s dangerous Easter feast with Ygraine. (S13, S28)
- Llud’s Castle — Uther’s tracks lead here after he leaves the White Tower feast. (S28)
- St. Mary Bethlehem — Londinium nunnery where the company finds Madoc in a compromising or mysterious scene. (S28)
- St. Paul’s Cathedral — London cathedral where Sir Madoc seeks priestly counsel and penance. (S29)
- Lindsey — Northern coordination region (Angles campaign prep). (S8)
- River Trent — Referenced on the northward journey (men glimpsed west of it). (S8)
- Newark — Town whose castellan aids the assault on Eosa’s camp. (S8)
- Lincoln Forest — Forest near Newark where Eosa’s warband is found. (S8)
- Lambor Castle — Seat of Duke Edaris; Rosalyn investigation feast; in 489 the company returns for the March crisis, kills two forest ogres, and later brings back the captured child King Wihtlaeg. (S8, S15, S29, S30)
- Forest of Dean — Rumored direction of wyvern hunt. (S8)
- Gloucester — Trade town; confirms wyvern sightings. (S8)
- Hereford — River town during wyvern hunt route. (S8)
- Bath — Stop north; abbey records consulted; healing waters used; Sir Madoc dies here of his Lincoln wounds in 490. (S15, S32, S33)
- Bath Scriptorium — Research site for York plans, River Foss, the Franks/Gaul campaign, and the Loch Lomond / River Leven clue. (S15, S33)
- Eboracum (York) — Fallen city; central northern objective. (S15, S16)
- River Foss — York wall drain vulnerability. (S15)
- Sherwood Forest — Ambush site; Triamors used as bait. (S15)
- Lincoln — Found under siege by the Angles. (S15)
- Carohaig — Settlement where Leodegrance aids refugees brought by Sir Geraint. (S30)
- Folkingham — Town where Sir Madoc forges a sword for his claimed angelic mission. (S30)
- Peterborough — Walled market town where the company captures King Wihtlaeg of the Angles alive. (S30)
Jagent / Exeter / northern crown quest
- Jagent — Pictish-dominated border county where Uther musters before marching on Exeter. (S33)
- Lindinis — Also called Ilchester; county seat of Jagent and site of the tower holding the Daughter of the Earl of Jagent. (S33)
- Exeter — Cornish stronghold besieged by Uther; the surrounding town was deliberately emptied before his army arrived. (S33)
- Galvoie — Minor Cambrian kingdom in the Severn Valley, increasingly isolated by expanding enchanted forests. (S33)
- Castle of Salt — Also called Worcester; royal seat of King Nym where Brother Nerovens joins the quest. (S33)
- Loch Lomond — Likely elm-shaded lake from Dubricus’ vision; reached in Session 036, where the questers find silver scales and the Loch Lomond Fountain. (S33, S36)
- Loch Lomond Fountain — Supernatural fountain/altar site tied to visions, Love-Sun Water, and the quest for the crown/Grail. (S36)
- Stafford — Village/keep devastated by Giant Erge while its warriors are away answering Uther’s call. (S33)
- Carohaise — Settlement also attacked by Giant Erge; spelling may need later reconciliation with Carohaig. (S33)
- Appleby — Northern waypoint on the crown/Grail quest; raided by Gore and Malahaut, then fed after the questers kill the Auroch of Appleby. (S34, S35)
Cornwall crisis
- Tintagel — Cornish sea-cliff stronghold now under Uther’s siege after the Cornish sally is forced back. (S34, S35)
- Cornwall — Western duchy of Duke Erof of Cornwall and Ygraine; target of Uther’s 489 invasion call after the White Tower scandal, reconciled by spring 490, then invaded again as Uther besieges Exeter for Ygraine. (S28, S29, S30, S32, S33)
Bedegraine crisis / succession fracture
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Stonehenge — Ancient monument and royal burial site where Sir Madoc is buried beside his uncle, likely Aurelius. (S32)
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Leicester — Uther’s muster point after Aurelius’s death. (S9)
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Bedegraine — Petty kingdom punished for treason; destroyed. (S9)
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Bedegraine Castle — Siege lines; battle and collapse. (S9)
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Warwick — Detour to investigate Lady Llylla (“Shisha”). (S9)
Wells → Glastonbury underworld corridor
- Wells — Deserted town; faerie offerings; forced-muster incident; later revisited to consult Lady Wells about Excalibur and the encroaching forest. (S10, S20)
- Glastonbury — Marshland “thin place” tied to Christian + pagan legend. (S10, S11)
- Taunton — Waypoint on the hidden route to Merlin at Exmoor. (S36)
- River Exe — River route toward Exmoor and Merlin’s standing stones. (S36)
- Exmoor — Region where Merlin can be found at the Standing Stones of Exmoor. (S36)
- Standing Stones of Exmoor — Merlin’s hidden location; he must not be awakened unless the realm depends on it. (S36)
- Tor of Glastonbury (Ynys Wydrin) — Pagan shadow-gate / Christian evil-gate framing. (S10)
- Flooded Shrine of the Well — Deep shrine with the Lady-of-the-Well bargain. (S11)
- Frome Stones — Thin place / cave-spring route into the Otherworld (entered in 487 with Guido (The Guide)). (S20)
- Otherworld — The realm “across” (Merlin has crossed over); exit point leads to Cardiff; Session 023 confirms at least one parallel Britain ruled by Prince Uther. (S20, S21, S23)
- Caerleon — Referenced as the apparent Exit/emergence area after the underworld route. (S22)
- Caerwent — Site of the Roman/copper mine where Merlin was found in crystal and the dragon guardian was later slain. (S21, S22, S23)
Bristol / Downton relic route
- Roman Mine — mine complex near Caerwent where Merlin was crystal-imprisoned and the Dragon of the Roman Mine was slain. (S22, S23)
- Bristol — port town where Bishop Bertrand of Bristol holds Saint Brigid’s Flying Cauldron. (S23)
- Clearbury Circle — uncertain-spelling stone circle near Downton tied to the Shield of St. Crispin. (S23)
Summerland / treaty arc
- Summerland — Targeted by Uther for invasion (later peace treaty episode). (S9)
- Dunkerton — Burned village; giant slaughter of Caradoc’s conroi. (S12)
- Shepton — Origin claimed by the 13 children. (S12)
- Tisbury — Healers’ village; Drustin’s home. (S12)
- Somerset — Cadwy made Count of Somerset in treaty. (S12)
Wilderspool thread
- Wilderspool — Sacred well region east of York; hanging knights + hag clearing; serpent-marked surgeons. (S16, S17)
- Serpent Lodge — Wilderspool healers’ guild revealed as serpent-things; destroyed in Session 18. (S18)
- Wilderspool - True Well (Qui non dat quod habet) — the ancient inscriptioned well / bargain site; offerings made in Session 19. (S19)
- Wyrd Pool — Taboo-ridden sacred pool in the hills northwest of Wilderspool; serpent rite site; taboo kills horses. (S17)
- City of the Legions — southern city with chirurgeons; wintering after the Serpent Lodge battle; Madoc saved here. (S18)
Notable items / relics / symbols
- Shrine of Hecate — Mountain cave-shrine of the Triple Goddess; offers a dangerous ritual enforced by the Hounds of Hecate. (S34)
- Hounds of Hecate — Soul-devouring supernatural hounds bound to the shrine’s failed trials. (S34)
- Shield of St. Crispin — Angel-guarded holy shield recovered at Downton and reclaimed by Sir Gerry in Session 023. (S6, S23)
- Saint Brigid’s Flying Cauldron — Holy relic that flies and turns bathwater into beer; borrowed from Bishop Bertrand of Bristol. (S23)
- Party’s Magical Sword (not Excalibur) — Magical sword formerly believed to be Excalibur; confirmed false by parallel-world Merlin and later used as Fakealibur in the Madoc sword swap. (S23, S27)
- Gate-creature (fey) — Previously slain world-crossing/gate creature; Merlin warns its death was probably catastrophic. (S23)
- Excalibur — High Kingship sword/regalia; the repaired party sword is confirmed false, the parallel-world true Excalibur was not stolen, and Madoc’s returned runed blade is treated as likely true but still uncertain. (S7, S19, S23, S27)
- Crown that could unite Britain — Quest regalia named by Dubricus after Madoc’s funeral; possible alternative path to Uther’s war with Cornwall. (S32)
- Brownies of Appleby Forest — Fey household spirits who ask the questers to stop the cow eating their bee-clover. (S35)
- Auroch of Appleby — Giant cow slain by the questers; its meat feeds Appleby. (S35)
- Unicorn of Appleby — Strawberry-eating unicorn offered by Sir Vardilain as a possible horn source. (S35)
- Love-Sun Water — Shining water from the Loch Lomond Fountain that cleanses the altar and is used in Geraint’s baptism. (S36)
- Black Glass Dagger — Dagger appearing on the Loch Lomond altar; function unknown. (S36)
Factions / Courts / Groups (by theme)
Salisbury-aligned
- Household Knights of Salisbury — Household knights serving Count Roderick; PCs’ early household. (S0, S1, S2, S3, S4, S5)
- Salisbury Forces — Catch-all for Sarum relief host/conroi. (S6)
Irish / western threats
- Irish Invaders — Irish host under Pascent (Vortigern’s son). (S2, S5, S6, S7)
Saxons / north
- Deira Saxons — Eosa’s faction; York/Sherwood/Wilderspool thread. (S8, S15, S16)
- Angles of Anglia — Angles/Angles-in-Anglia pressure; siege of Lincoln; their child king King Wihtlaeg of the Angles is captured alive at Peterborough. (S8, S15, S30)
- Saxon Warriors (Purdue Forest) — Saxon attackers in Purdue ambush. (S3)
- False-Flag Raiders (Deiran Shields) — Deiran-painted shields over old designs; Silchestrian accent. (S13)
- Yellow-and-Red Shields (unknown) — Unknown shield faction reported by captured Saxons. (S15)
Courts / holdings / political units
- Household of Duke Ulfius of Silchester — Silchester’s ruling household; levy depletion. (S3, S5)
- Winchbank Household — Winchbank court/household. (S4, S5)
- High King’s Household — Direct household knights of the High King. (S8)
- Gore — Northern land/faction associated with Bagdemagus; raiders from Gore killed Lady Appleby’s husband; Gaiholm is its seat. (S35, S36)
- Gaiholm — Seat of Gorre, where Prince Urion grants hospitality. (S36)
- Alclud — Hill town passed by the questers en route to Loch Lomond. (S36)
- Malahaut — Northern kingdom; appeals to Uther; chivalric knights; raiders from Malahaut killed Lady Appleby’s sons. (S9, S15, S16, S35)
- Lothian — northern kingdom of King Lot of Lothian, now fighting Saxons alongside Malahaut. (S28)
- Caledonia — Northern land Uther failed to conquer. (S36)
- Edinburgh — Northern power hostile to Gorre. (S36)
- Saxon Shore (duchy) — Frontier duchy assigned to child duke Lucius. (S14)
Supernatural / covert
- Ladies of the Lake (rumor) — White-cloak association; trained chroniclers implied later. (S3)
- Dverga (raven-footed smiths) — suspected underworld smith-folk tied to the Glastonbury tunnels and strange four-toed tracks. (S11)
- Red Cultists — Red-robed cult within Glastonbury passage complex. (S11)
- Enshield of Sir Kenian — Kenian’s expeditionary formation (knights + men-at-arms). (S10)
- Children of Shepton — 13 children appearing with missing horses; possibly guided/used. (S12)
- Black-Armored Holers — Officials “holing” peasants into pits. (S15)
Eastern enemies
Continental campaign / Franks
- Caen — Gallo-Roman court city; feast and wedding before the march to Calais. (S25)
- Gaul — continental region targeted by Uther’s spring 488 campaign; Frankish forces are driven south into it after Calais. (S24, S26)
- Calais — campaign objective against the Franks; siege lifted and post-battle territory stabilized. (S24, S25, S26)
- Dunkirk — garrison town about a day’s march from Calais; surrenders after the countryside campaign. (S26)
- Gallo-Romans — Roman polity and allied host under Syagrius that receives British aid in the Caen/Calais campaign. (S25)
- Franks — continental people led by Clovis / Hlodowig, pushed back after Calais and Dunkirk. (S24, S26)
- XX Legion — battered Roman legion retrained by the companions near Calais. (S26)
- Wildenburg — town troubled by murders and werewolves. (S26)
- Wildenwald — forest near Wildenburg containing the pagan shrine and Roman manor. (S26)
- Wildenburg Pagan Shrine — ancient shrine with a bloodied stone table and non-Latin/non-Greek writing. (S26)
- Roman Manor in Wildenwald — strange Roman manor behind a high granite wall deep in the forest. (S26)
- House of Constantine — holy/protected Roman villa site in the Wildenwald, marked by anti-wolf signs, an angelic trial, and the hidden Holy Grail. (S27)
- Werewolves of Wildenburg — wolf-headed supernatural threat tied to the Lord of Wildenburg. (S26)
Background / wider-world lore backfill
- Abbey of Glastonbury — religious site tied to the Glastonbury/Wells mythic geography.
- Bourton — referenced campaign location; keep indexed for travel/political continuity.
- Holy Grail — major Christian relic discovered by Liam beneath the altar in the House of Constantine.
- Huns — wider-world people/threat referenced in lore context.
- Kineton — referenced campaign location; keep indexed for travel/political continuity.
- Saxons of Berroc — Saxon group/polity referenced in the campaign’s Saxon politics.
- Spear of Longinus — major Christian relic; background mythic object.
- True Cross (relic) — major Christian relic; background mythic object.
Additional indexed lore / creatures / items backfill
- Black Dog of the Moors — ominous creature/omen warned of by Drimant.
- Caer Bannog — winter refuge / Rachel and Ector connection.
- Cambrian Archers — hostile/armed group tied to early Salisbury threats.
- Cambrian Hillmen — hillmen encountered in the Forest of Gloom.
- Carbonog — region associated with Lady Rachel of Carbonog.
- Chest of Rubies (Liam) — treasure/debt from Lady of the Well; later used as cauldron collateral.
- Cirencester — referenced campaign location.
- Cu‑Sith (Wells) — supernatural hound fought near Wells.
- Duplain — early campaign castle/holding tied to Sir Jerem.
- Escavalon — western theater where Sir Madoc is later sent.
- Fairy Dragon (Winchbank) — dragon egg “gift” incident at Winchbank.
- Giant (Dunkerton) — giant responsible for the Dunkerton slaughter.
- Golden Torque (Eosa’s ransom) — ransom/treasure from Eosa “the Giant” Horsason.
- Hag (Goat-Eyed) — hag encountered in the Glastonbury passage complex.
- Hag of the Dead (Wilderspool) — brain-grinding hag near Wilderspool.
- Ladies of the Lake — supernatural/political group tied to Lady Wells and Merlin’s crossing.
- Lady of the Well — bargain-making supernatural figure tied to Liam’s rubies.
- Lickeyend — estate/location tied to Lady Triamors.
- Ogre (Ellen Escort Ambush) — ogre encountered during Ellen’s escort.
- Ogre (Forest of Gloom) — early ogre signs/threat in the Forest of Gloom.
- Ogre (Wells Marsh) — ogre fought during the Wells/Summerland arc.
- Pitum — estate of Assterius’ father, visited while the conroi sought leads on Merlin and the Ladies of the Lake. (S20)
- Roman Legatus Armor (Brodin) — distinctive armor of King Brodin of Malahaut.
- Undead Knights (Glastonbury) — undead knights encountered below Glastonbury.
- Underwear Chest (Hag) — odd loot/item from the hag thread.
- Uther Troop Map (Spy Map) — intelligence/war map item.
- Wolves (Vagon Forest) — early road/forest threat around Vagon.
- Wyvern (Downton) — wyvern fought in the Downton/Sarum battle.
- Wyvern (escaped) — unresolved wyvern hunt thread.
- Wyvern of Idris — local/alternate name tied to the wyvern mystery.
- Ælflaed’s Slippers — magical slippers associated with Ælflaed.
Offices / Titles (referenced in sessions)
- Castellan of Vagon — Receives the “wolves are about” warning; puts Vagon on alert. (S1)