Curated index of locations and groups seen so far. Items include short blurbs and the session numbers they matter in.
Salisbury core (county + immediate neighbors)
- Salisbury — County ruled by Count Roderick of Salisbury during the Uther Period. (S0, S3, S5, S6, S13)
- Woodhouse — A location near the King’s Road in Salisbury; the patrol route mentioned in Session 0. (S0, S1, S2, S12)
- King’s Road — A major road in/through Salisbury; the PCs join a patrol along it near Woodhouse. (S0, S1, S2)
- Vagon — A settlement with a castellan and manned walls; warned of danger on the roads (“Wolves are about.”). (S1, S2, S12)
- Unknown name - Burning Village — Burned village on the road to Vagon; no people found. (S1, S2)
- Forest of Gloom — Forest with hillmen camp; ogre signs; site of early tragedy. (S2)
Winchbank / Silchester political arc
- Winchbank — Barony of the Baron and Lady Ellen of Winchbank. (S3, S4, S5)
- Winchbank Castle — Fully staffed seat of Winchbank. (S4, S5)
- Silchester — Major fortress/polity; suspicious emptiness. (S3)
- Silchester Castle — Nearly empty due to levy; white-cloaked mystery. (S3)
- Levcomagus — Estate in Silchester; Sir Blaine’s stewardship. (S3)
- Hampshire — Region where Saxon activity draws Silchester levies south. (S3)
- Purdue Forest — Forest ambush route (Saxon attack; later false-flag raids). (S3, S13)
Sarum / Logres war track
- Sarum — Major Salisbury stronghold; siege and musters pivot here repeatedly. (S6, S7, S9, S10, S14, S15)
- Downton — Battle + holy-site area (Shield of St. Crispin + wyvern crisis). (S6, S7)
- Clausentum — Locals report the High King’s army crossing nearby. (S6)
- River Test — River crossed by the High King’s army. (S6)
- Figsbury — Road point where Irish + ogre sighting occurs (Noah’s death). (S5)
Northern campaign (York / Lincoln / Lindsey)
- Londinium — Base of the High King’s household knights. (S8, S13)
- White Tower — Londinium tower where Ellen is held/quartered. (S13)
- Lindsey — Northern coordination region (Angles campaign prep). (S8)
- River Trent — Referenced on the northward journey (men glimpsed west of it). (S8)
- Newark — Town whose castellan aids the assault on Eosa’s camp. (S8)
- Lincoln Forest — Forest near Newark where Eosa’s warband is found. (S8)
- Lambor Castle — Seat of Duke Edaris; Rosalyn investigation feast. (S8, S15)
- Forest of Dean — Rumored direction of wyvern hunt. (S8)
- Gloucester — Trade town; confirms wyvern sightings. (S8)
- Hereford — River town during wyvern hunt route. (S8)
- Bath — Stop north; abbey records consulted. (S15)
- Bath Scriptorium — York plans; River Foss drain weakness. (S15)
- Eboracum (York) — Fallen city; central northern objective. (S15, S16)
- River Foss — York wall drain vulnerability. (S15)
- Sherwood Forest — Ambush site; Triamors used as bait. (S15)
- Lincoln — Found under siege by the Angles. (S15)
Bedegraine crisis / succession fracture
- Leicester — Uther’s muster point after Aurelius’s death. (S9)
- Bedegraine — Petty kingdom punished for treason; destroyed. (S9)
- Bedegraine Castle — Siege lines; battle and collapse. (S9)
- Warwick — Detour to investigate Lady Llylla (“Shisha”). (S9)
Wells → Glastonbury underworld corridor
- Wells — Deserted town; faerie offerings; forced-muster incident; later revisited to consult Lady Wells (a Lady of the Lake). (S10, S20)
- Glastonbury — Marshland “thin place” tied to Christian + pagan legend. (S10, S11)
- Tor of Glastonbury (Ynys Wydrin) — Pagan shadow-gate / Christian evil-gate framing. (S10)
- Flooded Shrine of the Well — Deep shrine with the Lady-of-the-Well bargain. (S11)
- Frome Stones — Thin place / cave-spring route into the Otherworld (entered in 487 with Guido (The Guide)). (S20)
- Otherworld — The realm “across” (Merlin has crossed over); reached via Frome Stones; exit point leads to Cardiff (confirmed). (S20, S21)
- Caerleon — Referenced as the apparent Exit/emergence area after the underworld route. (S22)
- Caerwent — Site of the copper mine where Merlin was first found; resupplied here before the mine descent. (S21, S22)
Summerland / treaty arc
- Summerland — Targeted by Uther for invasion (later peace treaty episode). (S9)
- Dunkerton — Burned village; giant slaughter of Caradoc’s conroi. (S12)
- Shepton — Origin claimed by the 13 children. (S12)
- Tisbury — Healers’ village; Drustin’s home. (S12)
- Somerset — Cadwy made Count of Somerset in treaty. (S12)
Wilderspool thread
- Wilderspool — Sacred well region east of York; hanging knights + hag clearing; serpent-marked surgeons. (S16, S17)
- Serpent Lodge — Wilderspool healers’ guild revealed as serpent-things; destroyed in Session 18. (S18)
- Wilderspool - True Well (Qui non dat quod habet) — the ancient inscriptioned well / bargain site; offerings made in Session 19. (S19)
- Wyrd Pool — Taboo-ridden sacred pool in the hills northwest of Wilderspool; serpent rite site; taboo kills horses. (S17)
- City of the Legions — southern city with chirurgeons; wintering after the Serpent Lodge battle; Madoc saved here. (S18)
Notable items / relics / symbols
- Excalibur — Runed sword of the High Kingship; a core legitimacy symbol; broken into three pieces by the end of Session 19. (S7, S9, S19)
Factions / Courts / Groups (by theme)
Salisbury-aligned
- Household Knights of Salisbury — Household knights serving Count Roderick; PCs’ early household. (S0, S1, S2, S3, S4, S5)
- Salisbury Forces — Catch-all for Sarum relief host/conroi. (S6)
Irish / western threats
- Irish Invaders — Irish host under Pascent (Vortigern’s son). (S2, S5, S6, S7)
Saxons / north
- Deira Saxons — Eosa’s faction; York/Sherwood/Wilderspool thread. (S8, S15, S16)
- Angles of Anglia — Angles/Angles-in-Anglia pressure; siege of Lincoln. (S8, S15)
- Saxon Warriors (Purdue Forest) — Saxon attackers in Purdue ambush. (S3)
- False-Flag Raiders (Deiran Shields) — Deiran-painted shields over old designs; Silchestrian accent. (S13)
- Yellow-and-Red Shields (unknown) — Unknown shield faction reported by captured Saxons. (S15)
Courts / holdings / political units
- Household of Duke Ulfius of Silchester — Silchester’s ruling household; levy depletion. (S3, S5)
- Winchbank Household — Winchbank court/household. (S4, S5)
- High King’s Household — Direct household knights of the High King. (S8)
- Malahaut — Northern kingdom; appeals to Uther; chivalric knights. (S9, S15, S16)
- Saxon Shore (duchy) — Frontier duchy assigned to child duke Lucius. (S14)
Supernatural / covert
- Ladies of the Lake (rumor) — White-cloak association; trained chroniclers implied later. (S3)
- Red Cultists — Red-robed cult within Glastonbury passage complex. (S11)
- Enshield of Sir Kenian — Kenian’s expeditionary formation (knights + men-at-arms). (S10)
- Children of Shepton — 13 children appearing with missing horses; possibly guided/used. (S12)
- Black-Armored Holers — Officials “holing” peasants into pits. (S15)
Eastern enemies
Offices / Titles (referenced in sessions)
- Castellan of Vagon — Receives the “wolves are about” warning; puts Vagon on alert. (S1)