Curated index of locations and groups seen so far. Items include short blurbs and the session numbers they matter in.

Salisbury core (county + immediate neighbors)

Winchbank / Silchester political arc

Sarum / Logres war track

  • Sarum — Major Salisbury stronghold; siege and musters pivot here repeatedly. (S6, S7, S9, S10, S14, S15)
  • Downton — Battle + holy-site area (Shield of St. Crispin + wyvern crisis). (S6, S7)
  • Clausentum — Locals report the High King’s army crossing nearby. (S6)
  • River Test — River crossed by the High King’s army. (S6)
  • Figsbury — Road point where Irish + ogre sighting occurs (Noah’s death). (S5)

Northern campaign (York / Lincoln / Lindsey)

Bedegraine crisis / succession fracture

  • Leicester — Uther’s muster point after Aurelius’s death. (S9)
  • Bedegraine — Petty kingdom punished for treason; destroyed. (S9)
  • Bedegraine Castle — Siege lines; battle and collapse. (S9)
  • Warwick — Detour to investigate Lady Llylla (“Shisha”). (S9)

Wells → Glastonbury underworld corridor

Summerland / treaty arc

  • Summerland — Targeted by Uther for invasion (later peace treaty episode). (S9)
  • Dunkerton — Burned village; giant slaughter of Caradoc’s conroi. (S12)
  • Shepton — Origin claimed by the 13 children. (S12)
  • Tisbury — Healers’ village; Drustin’s home. (S12)
  • Somerset — Cadwy made Count of Somerset in treaty. (S12)

Wilderspool thread

  • Wilderspool — Sacred well region east of York; hanging knights + hag clearing; serpent-marked surgeons. (S16, S17)
  • Serpent Lodge — Wilderspool healers’ guild revealed as serpent-things; destroyed in Session 18. (S18)
  • Wilderspool - True Well (Qui non dat quod habet) — the ancient inscriptioned well / bargain site; offerings made in Session 19. (S19)
  • Wyrd Pool — Taboo-ridden sacred pool in the hills northwest of Wilderspool; serpent rite site; taboo kills horses. (S17)
  • City of the Legions — southern city with chirurgeons; wintering after the Serpent Lodge battle; Madoc saved here. (S18)

Notable items / relics / symbols

  • Excalibur — Runed sword of the High Kingship; a core legitimacy symbol; broken into three pieces by the end of Session 19. (S7, S9, S19)

Factions / Courts / Groups (by theme)

Salisbury-aligned

Irish / western threats

Saxons / north

Courts / holdings / political units

Supernatural / covert

Eastern enemies

  • Thuringi — Enemies said to serve Hunnic overlords (Ælflaed’s account). (S16)

Offices / Titles (referenced in sessions)