In-game year: 484 (location: Wilderspool)
Immediately after slaying the Hag of the Dead, the company takes custody of three brain-fed infants—revulsed, but under Millicent’s orders to spare them and place them in proper care. The hag’s corpse resists burning; Drustin severs her head and buries it beneath a marked stone before the company enters Wilderspool.
Wilderspool appears calm but proves deeply uncanny: no church, and townsfolk treat worship as a personal choice. Ælflaed, Madoc, and the infants are entrusted to a surgeons’ guild of robed women marked with serpent symbols. During a tense night of strange noises and violations, Drustin wakes with marks on his neck; by morning Ælflaed, Madoc, Drimant, and the squires have vanished, and the trail leads to the taboo-ridden Wyrd Pool—where a serpent rite is underway.
Scene/Beat Log
- The company decides the three infants will live; they are carried toward Wilderspool to be placed in care.
- The hag’s corpse cannot be burned; Drustin removes the head and buries it beneath a marked stone.
- Wilderspool: no church; townsfolk claim worship is a matter of personal choosing.
- Ælflaed, Madoc, and the infants are left with a surgeons’ guild of robed women bearing serpent symbols.
- Night unease: Millicent hears unseen crying; Drustin wakes with marks on his neck and memory of breath on him while he slept.
- Morning: Ælflaed, Madoc, Drimant, and the squires are missing; surgeons’ house locked; keepers insist the missing left in the night.
- The company learns:
- Drimant visited a mystic, Madam Eva
- Squires took the company’s horses
- Trail leads northwest into the hills toward the Wyrd Pool
- Wilderspool seems notably absent of children
- At Madam Eva’s cart: she warns of taboos on the path—no animals, no arms, ritual cleansing. Liam receives a reading: he possesses no lifeline.
- The company frees a pit prisoner near the north tower: Maewyn Succat, a Christian priest imprisoned for attempting to exorcise a serpent-eyed woman. Millicent feeds him turnips; he joins the company.
- On the trail: a strange marble livery in the hills holds the company’s horses and equipment—proof their missing companions came this way.
- At the sacred pool: heaps of discarded clothing suggest ritual purification. The company distrusts the custom and continues armed.
- Consequence of defiance: all horses brought past the boundary fall dead at once.
- The company continues on foot; Liam and Millicent remain armored. Drustin and Geraint remove armor (fearful for their gear).
- At the summit: cultists encircle the pool; Madoc and Ælflaed are bound and dazed; a red-haired priestess presides.
- The priestess slits Madoc’s throat and casts him into the pool; he smiles vacantly, seemingly drugged/enchanted.
- Battle erupts. A serpent-woman rises from the waters, splitting the fight.
- Millicent enters the pool, hauls Madoc free, and stabilizes him with successful first aid, staunching the throat wound.
- Drustin frees Ælflaed. Geraint and Liam engage the serpent creature; Geraint lands telling blows. Succat attacks the priestess with reckless faith.
Characters (appeared / impacted)
- Millicent — orders the infants spared; leads into the pool to save Madoc.
- Drustin — beheads/buries the hag’s head; wakes marked at Wilderspool; frees Ælflaed.
- Liam — receives “no lifeline” reading from Madam Eva; fights serpent creature; briefly disarmed.
- Sir Geraint — helps fight the serpent creature; deals telling blows.
- Ælflaed — missing; found bound at the rite; freed.
- Sir Madoc — abducted; throat cut; thrown into the pool; saved (bleeding controlled).
- Drimant — vanishes; known to have sought the pool.
- Maewyn Succat — imprisoned priest; joins; assaults the priestess.
- Madam Eva — mystic; warns of taboos; reads Liam.
Consequences & New Facts
- Wilderspool’s “surgeons” bear serpent symbols and appear connected to a cult rite at the Wyrd Pool.
- The Wyrd Pool enforces taboos with real power (horses die instantly when brought beyond the boundary).
- Liam’s reading: “no lifeline” (ominous prophecy / metaphysical condition).
- A Christian priest (Maewyn Succat) has been imprisoned in Wilderspool for opposing serpent-eyed women.
- The serpent rite is halted: Millicent beheads the red-haired priestess; the serpent creature is slain (final blow from Maewyn’s staff).
- Madoc and Ælflaed survive, but remain dazed/unresponsive.
- Liam breaks and wanders into the forest in madness.
- Assterius is currently mad and was not present.
Timeline entries to add
- The company reaches Wilderspool; serpent-marked surgeons take custody of Ælflaed, Madoc, and three infants. (Source: Session 017 - The Wyrd Pool of Wilderspool)
- Ælflaed, Madoc, Drimant, and the squires vanish overnight; trail leads to the taboo-ridden Wyrd Pool. (Source: Session 017 - The Wyrd Pool of Wilderspool)
- Defying the pool’s purification taboo kills the company’s horses beyond the boundary. (Source: Session 017 - The Wyrd Pool of Wilderspool)
- A serpent rite begins; Madoc’s throat is cut and he is cast into the pool; a serpent-woman rises as battle erupts. (Source: Session 017 - The Wyrd Pool of Wilderspool)
- The rite is broken: the priestess is beheaded and the serpent creature slain; Madoc and Ælflaed survive but remain dazed, and Liam wanders into the forest in madness. (Source: Session 017 - The Wyrd Pool of Wilderspool)
Open questions / needs from Session 17 summary
- Where did the squires go, and where is Drimant at end of session?
- What happened to the three infants left with the surgeons?
- Any in-game date/season to tag this session?
Next: Session 018 - The Serpent Lodge and the Fall of Ælflaed