Notes
Appears in feast scenes and conversation. Drustin discusses folklore and pitches an ancient druidic order; Merlin claims he has an understanding with the house of Pendragon.
Timeline
- (485–486) — Is reported missing after Excalibur’s shattering; his disappearance becomes the central crisis driving the new quest. (Source: Session 019 - The Well of Bargains and the Demon Princess; Session 019 — Player Synopsis — Well of Bargains and Demon Princess)
- (481) — Present at the victory feast; discusses Pendragon matters with Drustin. (Source: Session 007 — Player Synopsis — Nightly Business)
- (481) — Consulted by Liam about wyvern hunting; confirmed wyverns are solitary and provided healing balms. (Source: Session 008 - The Giant King of Deira and the Fairy Road)
- (482) — Found imprisoned in Glastonbury passage complex; warned knights of red sorceresses before being freed. (Source: Session 011 - The Hag of the Passage and the Lady of the Well)
- (484) — Eosa revealed a grey-haired, blue-eyed Cymric man matching Merlin’s description suggested capturing York. (Source: Session 016 - The Centurion-King, the Well of Wilderspool, and the Hag of the Dead)
- (487) — A parallel-world Merlin is freed from crystal after the Dragon of the Roman Mine dies; he remembers only Christmas court in Lindsey, reveals the party’s sword is not Excalibur, and warns that killing the Gate-creature (fey) was probably catastrophic. (Source: Session 023 - The Dragon Beneath the Mine)
- (487) — At Sarum, discusses the disputed sword with Roderick and Liam; says he does not know where true Excalibur is. (Source: Session 024 - The Feast at Sarum and the Forest’s Warning)
- (488) — At the White Tower feast, Drustin tells him the truth about the sword swap and the runed blade’s return to the lake; Merlin is horrified and warns that Britain has no sword and no king. (Source: Session 028 - The Easter Feast at the White Tower)
- 490: The maidens blocking the road to Wells tell Drustin that Merlin can be found at the Standing Stones of Exmoor, but must not be awakened unless the realm depends on it. (Source: Session 036 - The Sun-Water of Loch Lomond and the Road to Merlin)